I build things that matter. Grade 10 IGCSE student at Don Bosco International School, Mumbai. Five years of competitive robotics, a co-founded sustainable venture, and competition mathematics since Class I. Predicted A*s across my IGCSE subjects.
Hi! I'm Kahaan, a Grade 10 IGCSE student at Don Bosco International School, Mumbai, with predicted A*s across my IGCSE subjects. I'm passionate about robotics, mathematics, engineering, and entrepreneurship.
My robotics journey started with LEGO tinkering pre-pandemic, deepened into Mindstorms post-lockdown, and has since grown into five years of competitive robotics across WRO, WSRO, and FTC, most recently captaining Team Boss Botix to a Connect Award at the FTC India Nationals.
I also co-founded Hichka (sustainable apparel), serve as Prefect of Science and Technology, co-organised Yugma, compete in mathematics since Class I, and am currently building GameBridge, a robotics programme for government school kids.
Five years of robotics and counting, starting with LEGO tinkering before the pandemic, evolving through Mindstorms post-lockdown, and growing into competitive robotics across WRO, WSRO, and FTC. Most recently captaining Team Boss Botix to a Control Award at Regionals and a Connect Award at the FTC India National Championship in 2025-26.
Built during Maker's Asylum Innovation School (Goa residency). A multi-node air quality sensing network that collects real-time CO₂, VOC, and temperature readings across an area and streams data to a live dashboard, complete with a map, time-series graphs, and pollution alerts. Motivated by the fact that government air sensors are spaced too far apart to catch localised pollution spikes. Covers CAD enclosure design, custom PCB/electronics, ESP32 firmware, and a web dashboard.
Co-founded Hichka, a sustainable apparel brand supplying R-PET t-shirts (made from recycled plastic bottles) to grassroots cricket tournaments. Built a circular return-loop model where used shirts are collected back. Involved in unit economics, pricing, supplier sourcing, and the business model end-to-end.
A hands-on robotics teaching programme paired with a gamified take-home kit, designed for kids in government schools who have little to no access to real STEM education. Phase 1: in-person sessions where students physically build, wire, and program a working robot from scratch, no theory in isolation, everything learned by doing. Phase 2: the same kids take a kit home, gamified like a card collection game, components have rarity tiers, XP to earn, quests to complete, and arena challenges against classmates. Phase 1 builds understanding. Phase 2 builds independence. Currently in development.
Whether you want to discuss a project, ask a question, or just say hi, my inbox is always open.
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